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Today's monster is yet again based on a videogame franchise, this time it's X-COM!
Thin Men are not very resistant, but are very mobile and have some area denial capability in the form of a poison spit. I tried adapting those to GURPS via Super Jump, Clinging and a Toxic Attack. Besides that, they also have access to conventional and alien weaponry.
In a campaign where the players do not yet know their alien nature, the sudden shift to laser pistols might be a interesting point!
Additional info and stats can be found below, in the usual format used on this blog:
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