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I've been messing around with a custom character sheet for quite some time now, iterating here and there as I go.
The goals were to make it aesthetically pleasing whilst packing as many information as I could, specially in a 2 page layout. Here's the current version.
Highlights include:
- SUPPORT FOR FANTASTIC DUNGEON GRAPPLING AND MY CONDITIONAL INJURY HACK: FDG was never easier (though it was never hard)!
- BASIC SET AND LOW-TECH HIT LOCATIONS versions available.
- LIGHT AUTOMATION: namely adding points, calculating Encumbrance levels, Basic Speed, Dodge and current carried weight.
- LAYERS: through the power of layers, you can select between showing or not fields for Energy Reserve and Radiation Points, Quintessence, as well as toggling between the standard Basic Set ranged penalties and the simplified version used on the Action line and others.
- MOUNT/VEHICLE SECTION: a place to insert any information regarding your current mount or vehicle. Very useful in if you run Chases.
- COMBAT: Sections to register unarmed combat techniques with SL and damage, resources, along with frequently used tables right on the sheet.
- ADDITIONAL TRAITS AND SPELLS PAGES: not exactly a highlight, but additional pages for this information are provided, if necessary.
- BASIC SET HIT LOCATIONS
- LOW-TECH HIT LOCATIONS
Basic Set Hit Locations - Standard | Low-Tech Hit Locations - Standard |
---|---|
I hope you find them useful.
Cheers.
Edit:
- 29/06/2021: v.1.51 - Added Encumbrance checkbox, added HP tracking to Vehicles/Mount, added Extra Effort in Combat table, minor bug fixes.
- 06/21/2021: v1.5 - Minor aesthetic changes, add variants for Fantastic Dungeon Grappling and my Conditional Injury Hack.
- 06/08/2021: v1.43 - Added Printer Friendly version, and fields the Quintessence Attribute, thresholds for crippling injuries and knockback.
- 06/04/2021: v1.4 - Minor tweaks. Added a Maneuvers table to the second page.
- 04/26/2020: Added a Jump Table, retained all other fields. More bug fixes.
- 04/23/2020: More bug fixes.
- 04/22/2020: More bug fixes.
- 04/20/2020: Fixed some bugs, changed the damage field size to better record weapon damage. Versioning did not change.
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